Hi, this is Mengyi Qian. I design and code, sometimes take photos and videos.

→ Point To The Pointer (2020)

In Mark Wigley’s The Architecture of the Mouse, the mouse was described as “humble”, and “prosthetic”. I could imagine that when a mouse was first introduced to the people, they might feel it against their nature. To move on a horizontal surface and to see your moves real-time indicated by a small arrow on a vertical screen for the first time must be absonant. This feeling faded away in my body, but it reminds me of teaching my grandpa to use computer for the first time. It wasn’t easy for him to move the little arrow towards the icon that he aimed at and click on it. With he’s eyes so focused on the cursor, the resistance becomes so obvious as if there was a strong friction in the screen. Maybe this is also the reason why “the mouse has to disappear in order to work”, “unseen and unfelt”.

The website pointtothepointer.com shows my research on the pointer, and the mouse who connects it with a human hand. I sorted pointing devices into 9 categories, according to 2 dimensions–degree of freedom and range of use, including hand and finger, and artificial pointers as the extension of the former.

I created two interfaces to allow the users to interact with the pointer instead of using it as a tool. Open the first interface navigator in the private browser on your phone, then try to angle your phone to navigate the cursor. In the second interface locator, the cursor has disappeared, so how do we locate our mouse to a specific point on the screen?

→ (non)fiction (2019)

Can someone’s movement be repeated by themselves? Are actors aware of their acting and people aware of their behaving? Are we acting or behaving under a gaze? This video (non)fiction shows these two states of our body, natural and unnatural, aware and unaware. The video on the left is a hidden camera. On the right is when people are told to react the movement in front of the camera.

Based on the video, a pair of books was also printed.

→ Simples Larges (2019)

Simples Larges is a sans-serif typeface based on it’s origin by a French type foundry Deberny & Peignot.

Download the specimen here.

→ Typing Time (2020)

Time is always even. One second is always the same length. But it is never felt this way. typingtime.online is a little typing game about our perception of time. It has 4 pieces of my daily moments. By typing out the text on the screen, you can control the progress of the video. Only if you are typing correctly, the video’s timeline will move forward in relate to your typing speed. A timeline is never even, and it can be sometimes compressed or infinitely spread out.

→ Photographer Website (2019)

A website for a photographer Chen Xiangyun to display her work and a blog for writing.

The idea of homepage interaction is the lens focusing and how people store or display the traveling and family photos. When the user scrolls up and down, the thumbnails will transit into focused and unfocused. The thumbnails has different sequence and distribution every time the page is opened. In the blog each opened item piles up with its title crossed out, and the “clear” button can clear the whole page.

→ Punctuations as the Void (2020)

“There is always voids around what is relevant.” The punctuation is the void in the text. It is been giving to create meanings. Visually it creates the white space in a piece of text. When we read it out, there’s also intervals and rhythms.

This website trail hide the text content in the punctuations. The user can click on the punctuations to read unpack the story. (Text from Memorial Day by Ted Berrigan and Anne Waldman)


pointtothepointer navigator locator nonfiction nonfictionbooks simpleslarges specimen typingtimeonline chenxiangyun punctuationvoid